Where Old Tech becomes new again. (C)
Hello and welcome to Plots! (c) Fanstasy Fuedal. What is it? And where is it?
We could call it Midieval. But what most people call Midieval is actually Rennaisance era Europe.
Velod’s Caravan is the first Module. It’s a standalone that can be replayed indefinately.
World building comes in The Book of Nemisis. This module does have it’s own selling page. In stores and some basics here at Murder By Six. It’s a book with 15 bad guys in it. That’s half. The other half is how to have an unscripted world. This book helps you decide just how complicated of “old tech” you want. And what culture. How to research that on the internet and the basics on how to weave that into your “map.” Unlike other worlds or types of games, there’s no set World Map. On purpose. What winds up happening in most game worlds is about the same level of tech all over the same continent. Nothing wrong with that.
The Book of Nemisis IS the key to developing story lines that can’t go off the map. Because there isn’t one until you develop it. You can flavor changes in topography but also cultures, which, to most players, is part of what makes life, and role playing, interesting. Instead of finding the same old exports of a different flavor in every single town they go to.
It might not just be a culture war between elves and dwarves and gnomes. What if you had a low tech, barely past caveman-esque, country of gnomes set apart from the world by a river twice the width of the Missisippi? That would be different.
When you read through the modules, though all Fantasy Fuedal modules are labeled as such, you can flavor most of them with different cultures. Even Hitchcull. The terminology used is gentle enough to allow for wood construction to be more oriental or Balinese rather than Renaissance Europe.
The actual world is set slightly more sub-tropical rather than northern Europe. But it can be played in more temperate sones.
Why do we have the tag line: “When old tech becomes new again”?
Because walking into yet another store that has wine or apples or another farm has sheep is the same, no matter where you go. But a copper smith is not exactly the same as a brass smith. A stone mason specializing in granite is not the same as one that works in marble. And you wouldn’t have any of those in a nomadic tribe of just past cave-man anything. The history of weapon development alone came from farm implements. And how did any one learn what was safe to eat? Wheels are great but how to you attach a wood axle to another piece of wood to make a wagon, without any metal?
Curious? Welcome to Old Tech. What would you build with a wheel and an axle, without it being a wagon? Part of a grist mill, perhaps? How about a conveyor? Part of an elevator?
Plots! is a game system that encourages you to make, build, explore, create, use physics, science, chemistry, and so much more. It encourages you to build side-by-side cultures by picking out different levels of technology, money, housing, clothing, food. And then letting yourself loose inside of all that to explore.